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Education Levels Up - A no0b's guide to Gamifying your classroom

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Nov 3, 2011 16:29 EDT

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Education Levels Up
A no0b's guide to Gamifying your classroom
MrDaley.com
 
 
A new way to manage classroom instruction is slowly creeping into the world of education:  “Gamification“. Gamifying simply means turning the class content and the way students learn into a game with a rewards system, quests, experience levels, and healthy competition. Gamifying isn’t anything new; businesses and social websites have been using “gaming” to attract and keep users coming back for years now.
 
(Click on the link above to read the whole article - which includes links and activities).

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Education Levels Up - A no0b's guide to Gamifying your classroom

Relevant Subject and Topic
Other
Other

Types
Article
Tip or Suggestion

Features
Informative, Educational, Experiential, Tool to Use

Format
Blog

Copyright Owner
MrDaley.com

Most Suitable For Use By
Instructors
Facilitators

Age Appropriateness
Adult(19+)

Grade Appropriateness
Elementary School, Middle School, High School

Geographic Suitability
All or Non-Specific

Language
English

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